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Micro Arts History Geoff Davis ebook many formats
The background (from the Preface of book )
In the early 1980s computers and computer (or ‘video’) graphics of all types were making it into public awareness. The new micro computers such as the Sinclair Spectrum, Amiga, BBC Micro and many others were mostly used for games, although 3D journeys of exploration were arriving in cloaks of pixilated mystery. Pong, Space Invaders, Manic Miner and The Dark Crystal arrived around this period.
Micro Arts was one of the first producers of computer art and ‘creativity apps’ in 1984, presenting a wide range of generative computer art for the microcomputer, including evolving computer art, animations and generated text stories. These were distributed in compilations, to entertain and educate. The Micro Arts generated abstract art could be used to make ambient visuals, with menus to control colours, speed etc. Micro Arts also produced text story generators, animations and more.
Micro Arts was founded in 1984 by Geoff Davis along with an international group of young artists and programmers. It released computer generated art, conceptual pieces and story generators on data cassettes and teletext, and provided a forum for computer artists and musicians. Micro computers were newly available at low cost and led to a radical change in the use and consumption of computer graphics and computer controlled systems.
The history of this period is summed up well by Paul Brown of the Computer Arts Society (CAS):
“My reading of this is: by the mid 1980’s the original objectives of the CAS – ie. to promote the use of computers to creatives – had become obsolete thanks to cheap ‘personal’ computing and creative apps. When CAS was relaunched 20 years later the main objective was to research, archive and maintain the history.” 
The range of publicly released computer art was very wide:
- generative visual art with user control – MA1 ‘Abstract Originals’ – 7 programs
- conceptual and challenging programs – MA2 ‘Various Unusual Events’ – 6 programs
- feminist agitprop – animation of the SCUM Manifesto by Valerie Solanas – ‘The Money Work System’ (in MA2). This also included a Universal Basic Income (UBI) concept used in later fiction by Geoff Davis
- math/data art – ‘Carry On Computing’ (in MA2)
- story text generator – MA4 ‘Cow Boils Head’ – endless fiction
- slow art – ‘Minimal’ – 23 months to draw one screen (in MA2)
- art animations – MA3 – based on Duchamp, Mondrian and Muybridge – 4 programs
- had a print magazine – ‘Language as a Virus’, ‘Electronic Beowulf’, ‘Micro Music’ and many other articles
- graphics connected with Manchester Hacienda, Sheffield Leadmill and London NetWork 21 pirate TV
- inclusive, not exclusive, no membership, open source (before it was named) software, publicly available on national Prestel teletext and via mail order data cassettes
- widely reviewed in the national computer press such as Computing and Computer Weekly, and niche magazines like Blitz, Sinclair User etc.
 Paul Brown of CAS, email to Geoff Davis June 2019.